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Game Master's Laboratory

Public • 121 • Free

34 contributions to Game Master's Laboratory
Last Prep Night is tonight
Hey everyone, due to changing schedules (and Tristan running like four games a week), we are discontinuing our Wednesday night Prep Night... ...and we will instead be holding an Open Q&A on Tuesday evenings (EST). The last one we did was a lot of fun - people game out, workshopped their goals, posed questions to the group, etc. So the calendar for next week will reflect that. Hope to see you there - come hang and talk about your games and plan new ones!
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New comment Oct 23
3 likes • Oct 23
Also excited for Q&A's. I think I was at the last one and it was great.
Styles of Prep
It's been a pretty long time since we've had a poll, so let's get one rolling! This week, I'm curious how much people prep for sessions, and in what way. To keep the poll simple I'll just add prep amount here, but feel free to leave a comment describing your style of prep (bare-bones bullet points, notebooks, notion, etc). Personally, I'd say I'm a medium prepper. I always do it in notebooks, and I'll usually prep more than I need because I enjoy using it to wind down before bed. I'll usually have a few pages of notes for a session, and I'll put some sticky notes where I need them.
Poll
14 members have voted
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New comment Oct 1
2 likes • Sep 23
I tend to spend my time building "tools" for players and leave typical prep by the wayside. I'll spend quite a bit of time on those tools, like reading books or making maps, summarizing common (or uncommon) world knowledge into little easy to digest graphics, etc. These tools get used and reused, which is why I put my time into them! If I prep, it's a couple short bullet points. I tend to run short sessions, and I like the pacing of Dimension 20's alternating combat and intrigue sessions, which easily cuts prep in half or more if you only have to plan for one kind of interaction.
Questions about goals
I am starting a new campaign this week. I am a little torn about player goals. Has anyone tried doing a set of party goals as well? I am wondering about how to do player goals in a way that the whole party is invested in so that it isn't just a campaign of continuous side quests.
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New comment Sep 27
4 likes • Sep 20
@Jonah Fishel I can't "thumbs up" this enough. This made something totally click! The purpose of factions is to UNITE the players! 🤯
1 like • Sep 20
@Jonah Fishel I had got the part about Factions responding to players, but what I think just clicked for me was that a faction doesn't have to respond to one player, it can respond to all of them and unite them!
Tips for battles on a ship?
I'm planning this wicked fight for tomorrow, where my party stole a pirate ship holding poached giant eagles. I partially want to show off this cardboard cutout I made, which is super cool, but also ask for advice with combat on a ship. They're going to try and set them free, meanwhile the pirates onboard have woken up. Planning three groups of enemies: - Group of minions with the captain, topside, want to keelhaul the players for stealing their ship. Fight to the death. - Group of minions with the first mate, lower decks with the eagles, want to prevent the players from freeing them, but could be bought. - The rest of the pirates that were out drinking pursuing behind. Mainly, they want to be reunited with their crew, and potentially seize the ship if both parties are wounded. Would flee if the players are obviously winning. As far as combat devices and environment: - Sails falling on players - People getting tied up in ropes - Fish jumping out of the sea - Storms and Lightning - All the cannons have been removed to fit the eagles, and instead the top deck was retrofitted with two ballistas. One fore and the other aft. They were expecting more giant eagles to come and attack. - On that note, more giant eagles could show up I don't do minis very often, and have never done a physical 3d thing before. I also have not ran any combat in fantasy ships before. Any suggestions for how to run this massively complex thing? Any other suggestions to add to my NPC goals and environmental challenges?
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New comment Sep 20
Tips for battles on a ship?
0 likes • Sep 20
@Tristan Fishel if you look carefully you'll see the ship is designed in two halves for a Titanic style catastrophic sinkage. It'll probably split, and take a round or two sinking. Each lower deck slowly flooding
0 likes • Sep 20
@Tristan Fishel ropes, nice. Eagles, yep I hope they try it! I should probably add a bit more environmental situations for that. Movement, already hand waved, thanks to how Genesys does it.
How would you describe your GMing style?…
…and where would you like to grow? One of the greatest gifts in my gaming career was discovering that I don’t have to GM like anyone else, and can find and build my own strengths into the GM I would like to be, someone I enjoy. I have plenty of examples and ideas, and I’m going to resist the urge to put my thumb on the scale and let y’all kick it off. I promise I’ll chime in later. ☺️
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New comment Sep 27
4 likes • Sep 19
It's changed quite a bit recently! I used to struggle with coming up with compelling conflict and narrative. And so, when my players would invent an unconventional solution, I would often say no. It also slowed my games waay down, because I would cling on to a conflict that made it's way past my writers block. Now, I'm recovering from all those things. I let my players have a lot of agency, maybe an overwhelming amount. But my main group is still un-learning habits that my old self taught them. I trigger a lot less dice rolls now as well. Lots more "yes you do that, now what?" I'm a huge fan of mysteries, and try to build that in to all of my adventures, at least a little. Following the Alexandrian's rule of 3, they'll always get there, even if they aren't actively solving it.
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Tim Oltjenbruns
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50points to level up
@tim-oltjenbruns-3590
Running Genesys games since 2014, including Edge of the Empire, Keyforge, and Terrinoth settings

Active 17d ago
Joined Aug 13, 2024
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