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Game Master's Laboratory

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90 contributions to Game Master's Laboratory
Story Seeds
So a few of your were part of either the playtest of my World Building or you have seen me talk about it. A big thing I am working on on the first public test document that I should have out early next year is story seeds. Little jumping off points that can be used indivually or mixed together to help groups think of the kind of story they want to tell together. Anyone want to contribute an idea? I would credit anyone that adds to the post in the publication even if you idea gets cut.
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New comment 4d ago
2 likes • 5d
@Tristan Fishel for the enjoyment of my main group I started by summarizing some of our games we have played into seeds. If you were to pitch a game you ran before, how would you summarize it? Here are the examples so far. A galactic senate is calling the party, composed of newly elected officials, to the yearly conference, to discuss the possible return of a hostile outside force. The party is tasked to either help support or quash a rebellion within a magical nation, in advance of a world ending force arriving to their planet. A group of newly risen demi-gods stumble across an open rift to a dangerous plane, and must collect both the power and knowledge to stop this from ending their world. Students of a magic school must balance their place on their sports team, their studies and the truth of the founder's great evil deeds, and his possible rise back to power. A group of multiversal heroes awaken on a battlefield, having just come out from mind control, learning they were being puppeted to hasten the war that threatens reality itself. Super powers have started to appear in the world, but due to the extreme danger and violence of the first powered individual, simply having powers is a capital offense. The players are attempting to prevent the great destruction that other powered people can do, and hope to reverse the sentiment of the populace, and the statutes that force them to keep their covert task force secret. Four talented people, strong enough to defend themselves and their family, but smart enough to keep under the radar of the world's magical governing body, attempt to prevent death and distribution in their hometown of Nashville tennessee. The players are a mob boss/ shady corporation CEO and his henchmen, trying to carve their own empire, while avoiding both capture by the CIA, as well as death at the hands of their rival gang leaders. Super heroes on mars in the 22nd century are clued into the secret that the megacorporation that has its hands on everything on the planet, is run by ancient deities who employ super powered hit squads.
1 like • 4d
@Jonah Fishel I like that Thing you did here, looking at what Predates your games, and making it so your Plot doesn't Die... hard.
Savage Worlds: Bikini Bottom
Just ran my first session of Savage Worlds , as an open ended one shot. Two of my normal players couldn't make it, so I offer to run the a game for the other two. It was between Savage Worlds, The Wild Sea, and Traveler, since they were all on the unplayed shelf. They chose Savage Worlds, set in a distant future and one player asked for it to be a heist. I asked them if they wanted to steal "something magical, high technology, sometime of cultural significance like art or historical document, or just straight cash/gold?" The other player suggested... The Krabby Part Recipe. One deep freeze to the future, and a Patty Raid later, and they found that the Computer that can send them back will need another 742 years to complete the calculations needed to do so. So now we are set up for them to go quest for parts, and power to speed that number up. I've been looking for a Generic Setting RPG that I feel inspired to run and I think I may have found to in SWADE.
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New comment 4d ago
1 like • 4d
@Tristan Fishel One of the best classless games I have ever played. You can roll up Larry the Lobster and One of the Anchovies as a master thief in under 30 mins. That sounds like a joke, but you can actually customize the races to have claws, and be unable to talk, super quick. I find it is a great middle point between the free flowing Fate, and the Granular Genesys.
0 likes • 4d
@Jonah Fishel I might have started making my titles on here contain some... click bait (get it, cuz it's about the ocean). Basically we did a sci-fi heist game, with an absurdist paint job. The racial customization is what allows you to make it Spongebob like.
Tying it Together
Jonah and I have been talking a lot about strategies for wrapping up campaigns. Folks have talked about it once or twice here in the lab, but I'm curious about strategies people have used for ending a long-running campaign----how did you prep? Were there things you felt you needed to leave out? What was the highlight? Were there things you didn't cover in-game, but addressed in different ways?
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New comment 4d ago
3 likes • 5d
To toot my own horn I think I came up with a cool way to end my recent campaign. I think if you can wrap up with a final large conflict, may it be a fight or a court case, some other final exploration of the characters abilities, I zoom out and let the players decide some crucial elements of the epilogue, then we zoom back in. In this case, since the campaign was about the events that stemmed from the breaking down of the barriers of the multiverse I let them vote on a council that decided if they would keep the barriers down. Then each person reasoned out both what they wanted to happen, and how their character would feel about it. Its a good way to wrap up little hanging bits. Close loops on small details, or use them to set up later events. I wouldn't use this to handwave a characters incomplete arc, but it can also help find stopping points, but that is based on the idea that you might eventually return.
0 likes • 4d
@Jonah Fishel Yup! It was allow us to answer some of the questions we would have been left with. It lets us close certain threads, and choose to actively keep others open.
GML Game Jam Survey!
Hey folks, see below for a quick poll about a potential Game Jam! We're very excited about hosting one here in the Lab, but we want to make sure there's enough interest to get a few games circulating around. Since this space is all about learning from one another, we'll probably have lots of times and spaces leading up to the games where GMs can ask one another for advice, swap ideas, and test concepts for their game. For those with no experience in game design, this can be a great shot to try something (simple or complex) and get some feedback from experienced Game Masters! There'd be discussions, time to test out the games, and prizes! Check out the poll to gauge interest here; if it's a little low, we'll revisit the idea once the lab has grown some more.
Poll
13 members have voted
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New comment 2d ago
5 likes • 12d
I also would like to my hat into the ring to offer some one an one time with people to help them plan their game out! I have helped a with some playtesting in the past, and have a PTBA I am helping a friend develop and having a sounding board has been really helpful for him
0 likes • 6d
@Benjamin Hankinson I was offering "office hours" above and I could use some of that time for you as well. I should be more free come december if want to PM me then,
Chaotic Evil… hero?!
Hola Masters! One of my players wants to create a Chaotic Evil character to play our proactive game! Do you have any recommendations for this at all? Any idea how can I make his character a good team worker? Tia! Hasta pronto!
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New comment 8d ago
2 likes • 9d
I would suggest having a very direct conversation about what evil means to them! Is evil selfish? It evil a destroying force, or a controlling force. I would also make sure you have safety tools in place to ensure that their evil fun doesn't endangers someone else enjoyment! After that I would just do the typical goal work, but try to work with them to not create too many goals that oppose the party. A little bit of friction can be fun, but if all of their motivations counter another player, eventually the reasons to work together, fall apart.
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Briggs Schneider
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230points to level up
@briggs-schneider-6564
The too many systems guy

Active 5h ago
Joined Aug 9, 2024
ENFP
Nashville, TN
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