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Audio Artist Academy

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28 contributions to Audio Artist Academy
FREE AMBIENT SAUCE for your production
Another FREE Monster Synth for your cinematic production. Please welcome) ZYKLOP by Dawsome https://www.dawesomemusic.com/plugins/zyklop/
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New comment 1h ago
FREE AMBIENT SAUCE for your production
0 likes • 11h
@Andrey Batalov What is your relation to Zykop, or the person who’s offering the free synth? Also, what other products uses this sampler engine?
0 likes • 1h
@Craig Hall not a fan of Myth. Have older synths they can do that in Reason. Plus some great plugs of the core great shynths’
432 Htz
Hendrix tuned to it… The Beatles after they came back from India. i’ve used it from time to time. It’s an interesting tuning and want to know what you thought of the tuning if you have done it.
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New comment 5h ago
0 likes • 8h
@Fish Oscine thank you for being my first Troll here ;)
0 likes • 5h
@Fish Oscine @Fish Oscine I have. I’m a classically and jazz trained bassist. I’ve performed in 150 piece orchestras, where for some compositions we all tuned 432 vs 440. I’ve done this special tuning in certain types of compositions I’ve done on my saw… a blind test where 432 sounded better than 440. Lastly I’ve seen the audio sand patterns to 432 and it’s pretty similar to the visual I posted. “For those who believe, no evidence is needed. Same, for those who do not believe, no evidence can be given…” I like to be the former than the later.
Realistic Panning Plugin
Hey there! I got an advice to use realistic panning plugins like Vienna MIR to make the sound more real. Is anyone of you using it, is it worth the money? Are those kind of plugins really necessary for a realistic sound? And does anyone use an alternative, beacuse 750 Bucks for a panning plugin are atm too much to spend for me.
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New comment 11h ago
0 likes • 11h
@Timo Stegmeier Panmanagement… I even posted an article here on the topic. You’re welcome in advance!
Volume & Sound Quality! 🎚️🔊
Hello everyone! For those of you working with game music, I'd love to hear your insights on an issue I’m debating with my husband, who’s also in the industry. He has a strong opinion that in-game music should sound great at both low and high volumes, no matter what. He insists that "the music should be so well-mixed that if it's ever played at high volume on big speakers (like at Gamecom conference), that it won’t hurt people's ears." Hmm 🧐 I thought this only applied to trailer music... Honestly, though, I often struggle to achieve that clean, ear-friendly mix when I crank up the volume on my speakers. The mix sounds perfectly balanced at mid-volume, even high volume in headphones, but as soon as I push the volume on speakers, it can sound unpolished or harsh. How do you handle this? Is my husband right, and should I be aiming for that kind of "conference-ready" sound? If so, it looks like I need to dig deeper into final mix techniques. But! some VSTs just sound harsh at high volumes, reducing Frqz only makes the sound tiny and poor. Any advice or tips would be super appreciated!
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New comment 11h ago
Volume & Sound Quality! 🎚️🔊
0 likes • 11h
@Alex Pfeffer exactly!
PSA Huge Savings!
Samplicity currently have 35% to celebrate their 2nd anniversary! Berlin Studio Professional is now at €149 This can be combined with our AAR discount for an additional 30% off that!!! At €104 Thanks again @Alex Pfeffer 💪🏼
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New comment 9h ago
1 like • 11h
@Fish Oscine so they let us stack the discounts?!
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Geoffrey Schumann
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62points to level up
@geoffrey-schumann-4361
Seasoned bassist & composer with 40+ years in music, blending classical & jazz training. I specialize in custom soundtracks that enhance storytelling.

Active 1h ago
Joined Oct 19, 2024
West Hills, CA
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