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Consystent Creatives

Public • 27 • Free

2 contributions to Consystent Creatives
I led a team for a game jam. We placed in the top 30%
It's been a while. Here's what I've been up to. I led a development team of 6 for Manisha Wannibe's "Do You WANNA Jam?!" We ranked 46th out of 153 submissions. Here's a general overview + how I managed it. // My team consisted of the following: - 1 Designer - 1 Programmer - 2 Musicians (1 SFX + 1 Soundtracks) - 2 Artists (1 Environments + 1 Characters) Together we developed "Eyes on the Inside" // The jam theme was "INSIDE OUT!" On the first 2 days I facilitated brainstorm sessions. We generated 50+ ideas relating to the theme until we found one: Breaking out of prison. Our game's concept: "Play as both an Asylum patient and a security guard helping the patient escape" // I didn't encourage crunch. We were to meet each day for at least 3 hours only. Overall, we worked as a team for ~21 hours throughout the Jam's duration. // Takeaway #1: Scope Our game had 5 levels to do the following: - Teach the player how to control the patient/cameras - Establish a connection to the theme through gameplay - Challenge the player // Takeaway #2: What the game did well - The game teaches the player through level design and UI - The player controls 1 character on the 'inside' of the Asylum, and 1 on the 'outside' - The characters are symbiotic to one another. i.e. the player must use both // Takeaway #3: What the game didn't do well - 70% of our players stated they wanted to see more use of the camera. All it did was move and felt like an inconvenience. - The game wasn't challenging to players. // Takeaway #4: Opportunities for next game - For teams with gaps in timezones, it's important to plan the schedule ahead of time. That way I can pinpoint more opportunities for us to work together. // You can play "Eyes on the Inside" FREE on web browser Stay Consystent!
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New comment Aug 22
I led a team for a game jam. We placed in the top 30%
0 likes • Aug 21
I also did a game jam! However we did in fact crunch a lot of hours. We did the Game Maker Tool Kit’s 96 hour game jam, and this was our submission! https://jay-shippey.itch.io/scraps-ascent
0 likes • Aug 22
@Daniel Narvaez I normally work on projects all alone. This meant I had imposter syndrome going in to the project, feeling like I wasn’t going to be much help. However, upon completion I felt like I really knew what I was doing. I completed tasks without any need for tutorials. If I got stuck I went to the documentation instead of YouTube. All in all I feel like I’m getting over the “Tutorial Hell” plateau of my development career, and that ignited my fire for job searching once again!
Has anyone done a 1on1 mentorship?
I’ve been looking for ways to improve my game development skills, and I’m really interested in 1on1 mentorships. If you’ve done one, was it worth it? How much did you spend and how much should I be willing to spend?
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New comment Aug 1
0 likes • Aug 1
@Daniel Narvaez Well, the ultimate goal is to get a job in AAA. So I’d really like a mentorship that goes through some unreal engine projects that are job based (Systems designer project, Combat Designer project, etc…) I feel this would do three things for me: 1.)Professional understanding of current AAA practices and pipelines. 2.) Understanding of the different specialties would help me to choose what jobs I want to target. Thus making my portfolio more appealing for specific jobs rather than a broad spectrum of skills that are irrelevant. 3.) Networking. Ideally this person is a mentor because they want to help you grow and get better. So they could share my progress/linkedin posts with their network to help put my portfolio in the right person’s hands.
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Ronald Dice
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4points to level up
@ronald-dice-5333
An Unreal Engine developer excited to create new, immersive worlds.

Active 78d ago
Joined Jul 10, 2024
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