Hey Everyone!
I'm Georg, from Nuremberg, Germany, and have been a 3D / Concept Artist for both the Game and Film Industries. Over the years, I mostly focused on developing a strong understanding of Hard Surface Modeling Techniques inside Zbrush.
My goal is to help 3D Artists better understand how to use this software and fully embrace its potential. Once you learn all the fundamentals, you will have no limits in translating your imagination into the 3D realm.