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๐Ÿ“ธ Blender Product Rendering Course [Your Ideas, Suggestions]
๐Ÿ‘‰Read all and let me know your thoughts I thought about creating our first Blender Course that covers the full rendering process of a product (eg. headphones). Professional and photo-realistic results with which you actually can/could earn money. My idea is to create a complete Beginner Introduction course, which will be a solid base for everyone coming into Blender or professional product rendering. So, all my following next courses will "build on top" of this Beginner Course. The outline would be something like: ๐Ÿ”นBONUS 00: Plasticity-Blender Export - Go over the process of how to bring a Plasticity model into Blender ๐Ÿ”น 01 - Beginner Introduction - Install - UI + Basics - Lighting Basics - Material Basics ๐Ÿ”น 02 - Main Project: Beats Studio Headphones ๐Ÿ”น Render 1 (Image 1): Studio Lighting - Clean professional studio lighting, white background - Full process of materials, lighting, rendering, etc ๐Ÿ”นRender 2 (Image 2+3): Environment Render - Full professional environment Render - materials, light, scene setup, assets, etc. ๐Ÿ”น 03 - Rendering + post-production in Photoshop - Full process of how to make 3D renders really punchy and pop with post-editing ๐Ÿ‘‰ Let me know your thoughts, ideas, if you like it, if you don't like it, what else you want etc. etc.
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New comment 18d ago
๐Ÿ“ธ Blender Product Rendering Course [Your Ideas, Suggestions]
1 like โ€ข 23d
Blender has other tools/addons for measurement used by designers, though I'm not sure how accurate they are. This might be one reason why some designers prefer other software. I've been using SolidWorks for precision assets that need to be reproduced. Blender is excellent for rendering and animation, especially considering itโ€™s free, but it's a different story when it comes to achieving high modeling accuracy (at least in my experience)
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Kiel Nicolas
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@kiel-nicolas-7382
Loves learning

Active 29m ago
Joined Oct 29, 2024
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