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Creative 3D Community

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17 contributions to Creative 3D Community
Plasticity to Zbrush Workflow?
I'm wondering if anyone has had any luck with hard surface objects designing them in Plasticity first, and then taking it to Zbrush to sculpt on for high rez wear and tear details, UV'ing the model I guess at some point in-between depending on how much cleanup you need to do on the model after Plasticity to keep Surfaces super cleanl. Ultimately what does a workflow look like for making a low rez and highrez models using Plasticity starting with Zbrush and going to substance painter. And then if its worth it to even use Plasticity or just sub-d model to start with.
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New comment 8d ago
Sony Walkman TPS - L2
Hi everyone, after some small projects to gain some experience with plasticity, I finally decided to test it in combination with blender for rendering purposes. The bridge is mind blowings. I started to add some materials and only once finished I will setup the final scene. Right now it's just an HDRI.
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New comment 6d ago
Sony Walkman TPS - L2
0 likes • 12d
@Lorenzo Spinola dang looking good! Are you using an add on or something? I’m not familiar with the tabs on the right for your screen shot.
1 like • 12d
@Lorenzo Spinola awe man so helpful - thanks for the list. Can’t wait to see the finished version of yours! Keep up the awesome work!
How to get guides to show up?
How do I get the purple alignment guides to show up when lining up vertices for example? The purple lines.
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New comment 25d ago
How to get guides to show up?
Professional Product Render
Can't get off of learning Blender lol Modeling in PLasticity, Blender render
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New comment 23d ago
Professional Product Render
0 likes • Oct 28
Hope this one is in the course your making lol
GameBoy:
Loosely based on Aniket Rawat Udemy blender tutorial. Modeled in Plasticity, UV unwrapped in Blender - textured in Substance Painter and rendered in Stager.
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New comment Oct 23
GameBoy:
1 like • Oct 21
I’m working on the same one lol! Turned out amazing!
0 likes • Oct 23
@Mw Siebert Im working on the game case right now - and doing some test renders (literally my first time using Blender and rendering something so go easy lol) - but I'm having an issue with the Bump map and the Nintendo Text. It kinda just looks like it has dark outlines as opposed to being part of the actual models surface. How did you get yours to look so good? Is it just lighting? Any help is much appreciated! I did mine in substance painter.
1-10 of 17
Spencer Bigum
3
43points to level up
@spencer-bigum-6832
new designer

Active 7d ago
Joined Sep 30, 2024
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