I feel I've driven the plot in a direction that leaves players with only one collective goal SO STRONG that for many sessions any new interests I throw at them will either be ignored (not towards goal), or feel trivial (why are we forced to engage with these NPCs?). It wouldn't be the first time I rewind a bit and go a different direction. Talk to me about the times you've done the same, rather than suffer through self-inflicted maybe-terrible sessions.