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Creative 3D Community

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131 contributions to Creative 3D Community
OK! Finally, finished the Motorcycle Marathon!
I never would have thought I was capable of building anything like this. Now for the next part which is the texturing, lighting and rendering. Gonna be a zillion polygons! Thanks Nikita, for such great tutorials! I even made it through the bonus tutorials and came up with my own light design. I will highlight that more in the final renders. I also added some details like a sprocket and chain, and an instrument display, and tried to come up with a bit of a mechanism for the steering.
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New comment 2d ago
OK! Finally, finished the Motorcycle Marathon!
1 like β€’ 3d
Congrats! Ahh, I'm still have to do this course, lol. Waiting for renders 😎
Dragon Carving
Is there a space on here for a gallery? for folk to display their work. It'd be cool to see what others are up to :)
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New comment 3d ago
Dragon Carving
1 like β€’ 4d
Wow, looks awesome
Plasticity to Zbrush Workflow?
I'm wondering if anyone has had any luck with hard surface objects designing them in Plasticity first, and then taking it to Zbrush to sculpt on for high rez wear and tear details, UV'ing the model I guess at some point in-between depending on how much cleanup you need to do on the model after Plasticity to keep Surfaces super cleanl. Ultimately what does a workflow look like for making a low rez and highrez models using Plasticity starting with Zbrush and going to substance painter. And then if its worth it to even use Plasticity or just sub-d model to start with.
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New comment 4d ago
0 likes β€’ 4d
As I know, you have to export 3D model as an obj file, cause Zbrush works well with such types of files. Then you're just using special tools to make a low-poly in ZBrush. Then you need to do UVs on low-poly to bake textures in Marmoset Toolbag - you save your baked textures. After the backing you can go and texture in Substance Painter and export your textures in any other software, including Unreal Engine. So basically you make your low-poly model look like it's a high-poly.
There seems to be an issue with Blender 4.3
I've just installed Blender 4.3 and there seems to be some kind of problem with keyboard response while in Object Mode. Basically Blender doesn't respond to any key presses while in Object mode. The odd thing is that when I switch to Edit Mode the keyboard works just fine. If I switch back to Object mode I don't have a keyboard anymore, which is totally weird. If you've installed 4.3 do you have the same issue? I have reported this as a bug.
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New comment 4d ago
0 likes β€’ 5d
I installed Blender 4.3 yesterday and have no problems at all. Finished 1 project, rendered everything as usual 😎
Modo - End of Life
I don't know if anyone is interested in this, but MODO has reached end of life and is giving away their product with a 10-year license. Per Pixel Fondue. Links are here. https://www.youtube.com/watch?v=WVhKfDvezqE https://support.foundry.com/hc/en-us/articles/360019180479-Q100595-Download-links-for-previous-Modo-versions https://campaigns.foundry.com/modo-eol-license I think version 17 has Octane Render.
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New comment 4d ago
Modo - End of Life
0 likes β€’ 9d
Yeah, I've heard about Modo. Thanks for sharing.
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Eugene Huliakevich
5
254points to level up
@eugene-huliakevich-8452
3D Designer, motion designer, web designer (including Web 3 solutions)

Active 5h ago
Joined Jul 6, 2024
New York City
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