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Creative 3D Community

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67 contributions to Creative 3D Community
Willow & Hill House Chairs
The Willow chair was designed by the Scottish architect Charles Rennie MacKintosh in 1904 while the Hill House chair was designed a year earlier in 1903. A few years back I started poly modeling this chair, but it proved such a pain that I gave up in frustration. It was not too difficult using Plasticity. The chair was always painted black, which is not the best colour for rendering, but here's the result with a front and back view.
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New comment 3d ago
Willow & Hill House Chairs
0 likes โ€ข 3d
Interesting designs, they have quite a modern look considering how old they are.
Bodor Audio CD
Found this interesting CD player online and thought it would make an interesting model.While the process was relatively straightforward, texturing it was another story. To simplify modeling I cut the initial two shapes - a circle and a square into quarters and modeled it from there. Once the quarter model was done I did a circular array and joined the four quarters together. So far so good. I then did a Bridge transfer to Blender and it was here that a texturing nightmare appeared as Blender 'saw' the four quarters and after an hour trying to get things right I decided to try exporting an obj file. This worked fine but choosing seams was a total pain in the arse and another hour down the drain, so back to Plasticity where I separated the parts that made texturing much simpler. This time it all worked fine and this is the result. My advice is that if you're sending a model to blender you're probably better off splitting your model into component parts it you intend texturing them. In this case the wood texture could not be done eaily with Plasticity Bridge, but was simple from an obj file.
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New comment 3d ago
Bodor Audio CD
0 likes โ€ข 3d
Nice!
NASA Rover
This is the first time I've done any kind of vehicle, or anything this complicated. It's based very loosely on a couple of reference images I found online, but mostly my own design, and this gave me headaches. I made quite a few mistakes/didn't like the design etc and so re-did stuff over and over. I'm still not 100% happy with it. Really not sure about the NASA blue colour I've used, think it's too bold? I tried black too but wasn't sure about that either. I'm going to leave this for now and come back to it at a later date. Rendering/lighting all done in Blender.
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New comment 10d ago
NASA Rover
1 like โ€ข 12d
@Eugene Huliakevich thanks for the tips, grey/metallic is something Iโ€™ll try!
0 likes โ€ข 10d
@Mike Nicholas Cheers, I don't really like the Blender Bros stuff, not my thing.
Camera all done...
All I can say is thank god!, I still have the back to complete but I'm taking a break from it for a week or so got too much real work to do. Thanks for all the support during the process. Mike Rendered in Blender cycles Grips created in Adobe Substance painter and imported as BPR materials in blender
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New comment 6d ago
Camera all done...
0 likes โ€ข 10d
That's a cracker! very well done!
Finally Rendered my Coffee Machine Model - Updated Lighting 2/11/24
I don't really enjoy using the renderer in Blender as I just can't get to grips with the materials aspect of the program. It is so simple in 3ds max, but overly complex in Blender - maybe something Nikita could take on with his Blender courses? Updated lighting in Blender using the Link lighting function to better show the internals. Also changed the background colour together with the colour of the lights in order to give the scene a warmer look.
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New comment 7d ago
Finally Rendered my Coffee Machine Model - Updated Lighting 2/11/24
0 likes โ€ข 13d
The vizpack is good, I also use Sanctus materials, you get a lot for your money, all the materials are editable from sliders and you get a decal system too: https://blendermarket.com/products/sanctus-library-addon---procedural-shaders-collection-for-blender/
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Brian Davidson
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@brian-davidson-6402
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Active 2d ago
Joined Jul 9, 2024
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